The course is delivered in English. The course "Digital Games and Gamification" is designed to provide pre-service teachers with the knowledge and practical skills needed to integrate digital games and gamification elements into the curricula. The exploration of theoretical and applied aspects of the subject area will equip future educators with innovative strategies to enhance FL students' motivation and learning outcomes through game-based and gamified learning within diverse educational contexts.
Aim of the course: to develop students' knowledge and skills to effectively integrate digital games and gamification into educational practices, fostering student engagement and upgrading learning outcomes.
Objectives:
- to explore the theoretical and practical aspects of the implementation of digital games and gamification in education, examining the cognitive, social, and motivational impacts of gamification on foreign language acquisition;
- to learn to design and implement game-based and gamified learning activities in FL teaching using digital tools and online platforms;
- to cultivate critical and creative thinking, collaboration, and problem-solving skills through game-based and gamified learning experiences;
- to equip students with hands-on professional skills to stimulate FL learners' engagement and improve their learning outcomes;
- to seek opportunities for self-development and to keep up-to-date with the digital evolution.
This course is committed to maintaining the highest standards of academic quality. The developers strive to provide a rigorous and engaging learning experience for all students. The course adheres to the university's quality assurance procedures, which include regular assessment and evaluation.